Upon entry, I'm greeting with a light bridge, some death goo, and an area off to the right. A quick sweep of my surroundings shows many black walls and a platform right in front of me. The light trail shows that the platform switch isn't around here, but it looks like there's an area off to the right that I can get to.
After making a portal over to there, I notice there is some white wall behind me that I can use to portal jump over. Turns out there's a cube here and I reckon it will fit in the cube switch beneath me.
Success! The platform on the other side is now mobile. I died after this attempt in the goo, but it did lead me to find an interesting work around for what I assume was intended. I ended up being able to create a light bridge right from the beginning to the area with the cube.
So, crossing the platform brings me to this switch. Upon pressing it, the fizzlers that were overhead near the beginning of the level vanish - giving me access to the white space that's up there. Logically, the only way to advance is to use the light bridge to cross my way over.
In this smaller area, there is a switch and some lasers that go along a longer hall. I didn't bother looking to see what was down there since there were lasers and death in player-created content sends you flying back to the beginning of the level. I gave the switch a press... and nothing happened.
Following the light relay reveals that there were some hidden stairs down near the cube switch. There was a ticking noise as well, which means those stairs aren't going to last forever. I quickly jumped down and ran up the stairs to find yet another switch.
I gave it a press and followed the light trail to see that it was back up in the area with the switch I just pressed. I went back to the light bridge, but this time I aimed it slightly more right. This allowed me to travel down the small narrow passage. I found a room with more goo and more lasers for my enjoyment. I saw a moving platform as well, so I ran to the end of the bridge and dropped down.
I portaled through the giant laser grid (since there was white below me and on the wall over there) and found two laser relays on the walls - one hooked up to the door, the other hooked up to the laser wall. It was at this moment that I realized I wasn't supposed to be on the other end of the laser relay... I believe Div intended for you to use portals to grab the laser and revert it into the relay.
Anyway, now to figure out how to get this door open. I ended up using the portal method to bring the laser right next to the door. I then grabbed the reflector cube and kept it aimed at the relay while slowly inching towards the now open door.
Closer....
Closerrrr......
Success! The doors didn't close on me since I was already in front of them and I was able to bypass what I assume was the normal route. Further inspection revealed that I could have just created a portal across the goo and shot the laser directly into the wall. But what fun is that?
Overall, I thoroughly enjoyed playing this level. It wasn't too long and it had enough in there that it didn't feel repetitive. There could have been more placement of black tiles to prevent portalling into areas that he didn't want me in yet, or maybe even the use of a fizzler instead of a laser wall at the end part of the level. Actually, the ending might have benefited from a little more work - the reflector cube seemed kinda useless. While I enjoy that it was there simply because it diversifies the amount of ways you can complete the level, having that openness also obstructs from the use of it. If there was even a sort of maze section in which you needed to set up a reflector path or something could have been cool.
The progression of the level is really nice as well - I felt like I was truly earning the right to move on as opposed to hacking my way through. This feels the most solid at the point of the light bridge, where I get to bring it up and go across to the last area with all the goo. I also wish there was more fail safe on the part where you jump off the light bridge to land on the platform, but I realize that this is simply due to the fact that Portal 2 levels can't have save-points unless they are created in the editor and with Hammer.
Overall, this level gets a 4/5, would play.



















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