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| "You're too slow." |
Sonic 4 is a single player game with multiplayer interaction via leader-boards for both scores and times. The objective of the game is to get beat 3 acts and a boss across 4 worlds while collecting the Chaos Emeralds. The procedures are as follows:
- Sonic can run.
- Sonic can jump.
- Sonic can dash in the air after jumping - this will also lock on to certain objects and enemies.
- The longer you hold left or right, the faster Sonic will go (up to a cap).
- At any time during your run, you can hit down to curl into a ball.
- From neutral, you can hold down and jump to curl into a ball. Releasing jump will send you forward.
- Sonic collects rings that count as his health.
- When Sonic gets hit by something, he drops all his rings (these can be picked up, but will disappear after a short time)
- If Sonic gets hit with no rings, Sonic dies.
There's also fall pits, spike and spike traps, enemies, and different environmental obstacles based on your current world. Sonic always starts on the left and usually progresses to the right, which is where the end goal is. If Sonic has 50 or more rings and passes the goal, a warp gate to the special world will appear. If Sonic completes the special world, we will obtain a Chaos Emerald.
The rules of Sonic are if you get hit with no rings, you lose a life. If you lose all your lives, its game over. When you complete a level, your time and ring count are calculated into a score. The rules for Sonic are as follows:
- If Sonic collides with an object via the lock on feature for his air dash, he can air dash again.
- You can affect Sonic's horizontal velocity by holding down left or right (this works in the air as well)
- After air dashing into an object, Sonic gains vertical velocity but loses his horizontal velocity (this can be slightly fixed by air dashing again after moving up)
- When Sonic gets hit by an enemy/obstacle, he loses all velocity, is pushed back from the place he was hit and is invincible for a few seconds.
The resources in Sonic are your lives (1-UPs), rings, Chaos Emeralds, time and various power-ups that are placed throughout the levels. The conflict within Sonic is the process of getting to the end of each level while having enough rings to open the special world and collecting a Chaos Emerald. On a larger scale, you also need to defeat all the bosses and stop Eggman from killing you. (Which is the whole point of Sonic 4. But actually. Read the description.) The boundaries vary based on what zone your are in (in the Special Zone, for example, has a different gravity system and way of exiting) and the outcome of the game is really whether or not you will defeat Eggman.
While this looks fine and dandy - heck, even like it plays like old Sonic - it really isn't as peachy as it sounds. For starters, Sonic's run speed from neutral feels really, REALLY slow in the middle. (Not to mention it looks wonky and not synced with the speed). Also, the air dash could have used more tweaking - losing all your speed for air dashing makes it nonviable. There's actually a segment in the game in which you air dash five enemies in a row with no alternative to crossing the giant gap. The first time I did this, after killing the fifth enemy, I just dropped since I figured, "Ok, killed all the enemies. Time to fall to the other end of the gap." But, instead, my reward was watching the edge pass me as a fell to my death. All because I didn't press air dash again to regain my forward momentum THAT THEY TAKE AWAY FROM YOU FOR COLLIDING WITH THE AIR DASH. Ahem. Sorry, as someone who has played Sonic Rush and has SEEN Sega do a great air dash in a 2D game, it really makes me wonder why they would do this. Maybe this Sonic was meant to be fast, but slow? As in this is merely a tool to help the player focus on where Sonic is.
Which they should have no problem with, since the camera is glued to Sonic... almost too much. There's not a lot of give to it, which adds a speed deficit effect, if you will. Sonic should feel fast. While this game makes it look like its fast, it really is going quite slow. Which brings me to why the developers probably made all the decisions they made.
Sega has been having a tough time with the 3D Sonic series post-Sonic Adventure 2. Sonic 4 is directly linked to Sonic 3 story wise and was Sega's response to the constant "Where's old 2D Sonic?" Effectively, they tried to modernize old Sonic. This point is further emphasized in the 4 frame Sonic wiggling his finger at you on the title screen. This modernization is what makes it look like a Sonic game but not FEEL like a Sonic game. That's why the developers left us with what feels almost like we're playing old Sonic, but not quite. As you watch him run, you can see something is wrong. As you jump, you don't feel as speedy as the Blue Blur should.
Part of Sonic has always been the difficulty of balancing going to fast with seeing what was coming next. Removing that element by adding things like a slow air dash and a weird speed-up time ruined what we as fans of Sonic wanted from the game. Sure, the Special Zone is exactly like Sonic 1. Sure, we're back on Angel Island running through all the old levels in new HD graphics. But its not Sonic. It really is not. This whole rant has made me sad inside. I think I'm going to go play Sonic CD.



