I like games. I like short games. I like long games. I DON'T like short games that are long for no reason. One of the biggest contenders for this is backtracking. Now don't get me wrong, I don't hate all backtracking. If I get a new item that happens to unlock something else 3 worlds back that
doesn't progress my game, then heck, why not? But if I have to deliberately go back and track something down (especially in games with slow movement/world traversal) then please stop making your game there and save me the hassle.
Back tracking (for the last reason mentioned, anyway) is a terrible, downright ludicrous game design choice. I've put down at least 10 games alone based on just the backtracking alone - on the other side of the coin, I think there is one game that I felt actually did backtracking right (or at least to a degree where I didn't feel like using my eye to repeatedly rotate the analog stick). To prove my point about why we should kill backtracking with fire (unless it actually feels
FUN and
USEFUL) let's take a look at a game that I feel did it wrong: Adventure Time: Hey Ice King, Why'd You Steal Our Garbage?
Adventure Time Review
Adventure Time - awesome show, saddening game. It's a 2D side-scroller in homage to Zelda II (which may account for the backtracking) which has fantastic writing, fantastic 2D platforming, fantastic leveling, but an extremely poor world map design, accompanied by an atrociousness mess of
running, strolling, walking, crawling, limping through the world map as you run back and forth (in one case, literally half way back across the map from where you just were) completing "quests." I wanted to love this game - I really did. The writing was killer; it felt like I was in an episode of the show and I was crackin' up every couple of text-boxes. But after the 5th quest which was (surprise, surprise) me running back to a town I was just in or near, that game was instantly shelved. No amount of my love for the show could make me enjoy that game - no matter how hard I try (although I wouldn't mind reading the script for it).
Sadly, Hey Ice King loses its flavor over time as you go back and forth through the same 2D levels, tediously traversing the world map and Goomba-stomping your way towards the sweet feeling of victory that just isn't there.