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| Above image taken from http://meghankirkland.blogspot.ca/2012/07/sense-and-sensibility-by-jane-austen.html. |
Sense and Sensibility: The Card Game
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| A few of the cards used in the game. |
RULES:
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Players: 2 – 5
Setup:
- Players shuffle the Greed, Love, Trait, Asset/Liabilities and Action cards into their respective piles.
- The Action cards are split in half and each half is put into the Greed and Love cards.
- Each player draws 3 trait and 2 Asset/Liabilities cards. They are then placed face-up in front of them.
- A die is then rolled to see who goes first.
NOTE: Traits and Asset/Liabilities modify how many points
you get from either Greed or Love cards – be it an increase or decrease boost.
Read the card to see how your points are affected.
Play:
- Players draw a card from the either the Greed or Love pile and place it face-up in front of them at the beginning of the turn.
- There are three kinds of possible cards: Love cards, Greed cards and Action cards. Action cards are mixed into both piles.
- Players collect the points on the card they draw, unless it’s an action card. Action cards are activated immediately on drawing and are played towards another player.
- Once a player has accumulated enough Love points (25) OR enough Greed points (20), they can go for a chance to woo their suitor.
- The die is rolled to see if the woo is successful. If a player is going for the Love win, they must roll a 3 or higher. If the player is going for a Greed win, they need to roll a 5 or higher.
- If a players woo is unsuccessful, that player loses half the points in the mode they chose to woo with.
- Play continues until a player successfully woos their suitor and wins their heart.
I didn't really enjoy creating this game as much as the others since it was sort of a fuzzy process creating it. I felt lost most times when we were trying to pull all the rules together that I didn't think we'd ever have a concrete concept. Finally, when it started taking shape and I could see the direction the game was heading, I enjoyed the challenge of adding in themes and dynamics from an outside source and inserting it into a card based game. Since this was my first endeavor in creating a game based on something I didn't personally come-up with, I believe that's where the initial dislike of the game creation came from. Once I got that aside and set concrete matches between both game and novel, I had an easier time enjoying myself.
One thing that players may notice is sometimes - this game is not fair. A player may be unable to gain money and keep picking up money cards. A player may start off with almost enough points to win the game. However, like the novel Pride and Prejudice, love isn't always fair. Sometimes, people are just out there to get you or there's some "unforeseen force" acting on you and sending bad luck your way. Unfortunately, that's just the ropes when it comes to life, that novel and this game.






